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Devlog
Build 0.1.3.0
August 18, 2018
by
monetmango
+ Made the Console Boss brighter in the labyrinth + Made HP drops more common + Changed all bullets and rockets to have bloom effect instead of straight circular glow + Reduced glow radius of non-boss...
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Patch 0.1.2.0
July 23, 2018
by
monetmango
- New level select menu mechanics - Enemy damage scales with difficulty half as much now - 3 times as many rewards...
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Build 0.1.1.0
July 22, 2018
by
monetmango
- Added new room and enemy type - Added new song, -Miami Hotline 2- Vol. 2 - Adjusted Sword Animation time - Fixed sword animating while game is paused - Hopefully fixed the Chrono room being laggy so...
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Version 0.1.0.0, Out of Alpha
July 14, 2018
by
monetmango
- Fixed slimes not taking correct damage from debris - Added a new Boss stage - Added a new Active ability, to accompany it - Added a new Modifer for it, too - Added new track, Abyss - Adjusted some n...
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Build 0.0.6.9
July 13, 2018
by
monetmango
- Fixed issues using mouse interaction on weapons menu - Slimes are now immune to corpses for 20 frames after spawning...
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Build 0.0.6.8
July 12, 2018
by
monetmango
- Fixed a typo in the modifier menu - Corpses now correctly knock other corpses in the right direction - Slimes should no longer get stuck in walls - Beam charge should now be more accurate on the UI...
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Build 0.0.6.7
July 11, 2018
by
monetmango
- Adjusted corpse and debris trajectory calculation - Fixed some bugs with the menu - Buffed the Turret Inject() form - Debris now does damage - Laser turrets now explode when the wall they are on is...
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Build 0.0.6.6
July 09, 2018
by
monetmango
Quick update to fix a few bugs here and there, add some QoL changes, and make the game more Juicy - Added explosion effect to the Chrono boss fight - Added screenshake to the Malware boss fight - Incr...
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Build 0.0.6.5
July 08, 2018
by
monetmango
- Made corpses fly the right way - Corpses now do damage - Added CloudFare skill to get immunity to own rockets...
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Build 0.0.6.4, the itch.io submission update
July 08, 2018
by
monetmango
This patch will see the game moved to the YYC compile type from Gamemaker Studio 2, so performance should be slightly improved. In addition... - Nerfed invincibility frames from Proxy and Packet Denia...
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